Examining the Effect of the Cloud on the Gaming Industry
The Shift to Subscription Only Services
The traditional model of selling computer games was selling a cartridge or DVD from which someone installed the game. World of Warcraft became incredibly profitable by offering an immersive, interactive experience for around $20 a month, every month for years. Minecraft offers subscription based versions and server rentals for those who want to run their own, custom Minecraft worlds. Contrarily to Roblox, for instance. In this case, they make money off both subscriptions and renting virtual servers. After being bought by Microsoft in 2014, the company also started selling games for the Xbox, a rare example of a cloud based game becoming a hybrid product available both via the cloud and the traditional installation disk. If you want a complete rundown of what separates Minecraft from its closer competitor, visit this page.


CloudVelox
CloudPhysics