Take a Look at How Microsoft Claims the Cloud Will Change Gaming
Grazed from Kotaku. Author: Editorial Staff.
Microsoft’s talked about how their next-gen cloud infrastructure is going to change things for video games. Today, they finally showed what that looks like. Back when Microsoft was revving up to launch the Xbox One last year, cloud computing access was one of the features they trumpeted as a big differentiator for their console.
The basic idea was that game developers would be able to offload processing chores for things like AI behavior to remote servers, letting the local hardware focus on different tasks like rendering an environment. Representatives from Microsoft showed it to the press at E3 last year and we described what it looked like. But now you can finally get a look at this important feature in action…


A few weeks ago, we wrote about how the Aereo case, which will be heard by the Supreme Court in a few weeks, is likely to have a huge impact on the future of cloud computing, and went into detail to explain why. The primary issue is that, under copyright law, what Aereo is doing is effectively indistinguishable from what most cloud computing services do. However, a number of folks who really seem to dislike Aereo continually insist that the case will have no impact whatsoever on cloud computing. Variety’s Todd Spangler recently wrote a typical version of this argument, basically waving off the issue based on the idea that Aereo more or less feels different from Dropbox. But that fundamentally ignores the actual copyright issues at stake.