Nvidia Introduces Cloud-Based Lighting Tech with CloudLight
July 29, 2013Grazed from GamingBolt. Author: Editorial Staff.
For all the talk we’ve heard about Cloud computing and how consoles like the Xbox One and PlayStation 4 tout the power of the Cloud and how it will improve the games we’ve played, we’ve yet to see many examples of this. Until now, as Nvidia has showcased CloudLight, a cheap way for developers to be able to imbue their games with real-time lighting using the power of the Cloud.
Nvidia explains just how CloudLight works, stating that it is “a system for computing indirect lighting in the Cloud to support real-time rendering for interactive 3D applications on a user’s local device. CloudLight maps the traditional graphics pipeline onto a distributed system. That differs from a single-machine renderer in three fundamental ways…
“First, the mapping introduces potential asymmetry between computational resources available at the Cloud and local device sides of the pipeline. Second, compared to a hardware memory bus, the network introduces relatively large latency and low bandwidth between certain pipeline stages. Third, for multi-user virtual environments, a Cloud solution can amortize expensive global illumination costs across users.”…
Read more from the source @ http://gamingbolt.com/nvidia-introduces-cloud-based-lighting-tech-with-cloudlight


