Microsoft Shows Off ‘Power Of The Cloud’ With Azure Servers

April 5, 2014 Off By David
Object Storage

Grazed from Forbes.  Author: Dave Thier.

In what could be construed as a response to some of the framerate and resolution differences between the Xbox One and the PS4, Microsoft MSFT -2.76% took the stage at the San Francisco Build Conference to demonstrate how cloud computing technology can enhance video game graphics. This is the sort of thing that Microsoft has been talking about since the Xbox One reveal, but we’ve yet to get much of an idea of how it will work when the rubber hits the road.

The video is a demonstration of two high-end gaming machines, one of which is connected to Azure’s cloud server, one of which isn’t. When the Microsoft presenter starts loading the scenario up with some complex physics, the unconnected machine struggles to maintain framerate while the connected one clips along at 32 fps. It should be noted that this is not Xbox One footage, but rather a PC prototype. The recording is courtesy of Arekkz Gaming…

Read more from the source @ http://www.forbes.com/sites/davidthier/2014/04/04/microsoft-shows-off-power-of-the-cloud-for-xbox-one/