Intel, local research agency developing ‘cloud-based’ war games
March 31, 2013Grazed from Orlando Sentinel. Author: Richard Burnett.
High-technology giant Intel
Corp. is bringing its Silicon Valley heft to a partnership with the Army’s Orlando simulation-research lab to create computerized war games capable of handling hundreds of participants at once, company and military officials said this week. The goal of the project — the first deal of its kind for Intel in Central Florida — is to create a computing network
powerful enough to deliver interactive training simulations to large groups of players around the world, from infantry troops and senior commanders to combat ships and fighter-jet squadrons.
Using Web-based software applications
, commonly known as "cloud computing," the new system would eclipse not only the military’s current remote-training systems but also commercial "massive multi-player" websites such as Second Life, an online "virtual world."…
"Second Life is the closest thing to what we’re doing, but even that limits the number of players to 60 or 80 per region," said Mic Bowman, lead project engineer for Santa Clara, Calif.-based Intel. "That’s not nearly enough for the kind of higher-level engagement training the Army needs to do, but our system will be able to support at least five times that many." The Intel partnership comes at a critical time for the local Army research unit, as military agencies and the defense industry are dealing with their share of deficit-reduction "sequester" cuts in the federal government’s fiscal 2013 budget…
Read more from the source @ http://articles.orlandosentinel.com/2013-03-28/business/os-army-intel-corp-research-work-20130327_1_cloud-computing-training-simulation-industry-tom-baptiste


