How Gaming Has Adapted And Adopted The Cloud
February 23, 2014Grazed from CloudTweaks. Author: Andrei Maguleanu.
If you follow the gaming scene in its entirety, you have undoubtedly noticed some changes over the past few months. The major change on the gaming scene has undoubtedly been the arrival of the next gen consoles, after years of speculation and rumors. Both the Playstation 4 and the Xbox One are big hits so far, and after testing them both, and after testing them both I was glad to see that they have greatly improved the whole gaming experience. And one of the things I liked the most was, not unexpectedly, the integration of cloud management.
When I first got my hands on an Xbox 360, playing a game was pretty straightforward: buy the console, buy the game on a disc, put the disc in the console, run the install and play. It was the same with the Playstation 3. The problem was that you relied on that single disc, without it you’d simply lose access to the game…
Nowadays, things have changed and it’s all more “2014“: you still buy the console, and you still buy the game – there’s no working your way around that. But now, you don’t have to keep all your discs in a safe, because once you buy the game it’s permanently attached to your account, and you can download it anywhere – even on another console if you want to change it. Also, any progress you make inside that game is saved in the cloud, so you won’t lose that either!…
Read more from the source @ http://cloudtweaks.com/2014/02/gaming-adapted-adopted-cloud/


