Games developers look to the cloud

December 4, 2012 Off By David

Grazed from SMH. Author: Brad Howarth.

While many businesses are still weighing up the benefits and risks of cloud computing, the cloud saved the skin of Australian games developer Halfbrick when dealing with the explosive popularity of its Fruit Ninja games.

Halfbrick’s executive producer Dale Freya said the launch of Fruit Ninja Frenzy on Facebook resulted in user numbers rocketing from hundreds of thousands to millions.
“At one point Facebook did a promotion on the game, and we weren’t even aware of it,” Freya said. “The game went from one million active monthly users to about 9 million in the course of a couple of months.”…

The company was hosting the game sessions and user data in SQL databases with Amazon Web Services. Rapid growth meant it soon started breaking the SQL database tables. The solution was to switch to Amazon’s Dynamo distributed data storage system…

Read more from the source @ http://www.smh.com.au/it-pro/cloud/games-developers-look-to-the-cloud-20121204-2aru4.html