Cloud Paging: The Technology Behind Cloud Game Streaming And Live Streaming
August 2, 2013Grazed from CloudTweaks. Author: Salman Ul Haq.
Cloud initially started off as a cost-effect and convenient way to get small and medium business up and running on the web but with the exponential growth both within SME and large enterprises, other domains within computing have also started to integrate Cloud within their own equations. First it was PaaS and IaaS then SaaS and now we’ve seen phenomenal growth and adoption of GaaS which is short for Gaming as a Service. It is one of the most useful and powerful Cloud services which are being used for online Cloud based interactive gaming and there are numerous consoles that are being launched based on this technology.
For the gaming console leaders in the computing industry, it’s practically impossible to resist the augmented usability of the Cloud managed libraries of content with stream-anywhere capability. ‘Any device gaming’ and ‘click to play’ experiences have equipped the users to stream and play the games anywhere using the Cloud just like they stream the HD media on different web outlets like Netflix, YouTube, Pandora and Spotify…
Cloud based gaming consoles let the users download and play games without the need of any costly hardware and on demand live downloading based on Cloud is probably the best feature of the latest Cloud gaming services which is being regarded as the perfect realization of the dream to “Cloudify everything”. So what’s the technology working behind this “fragmented downloading”? It’s called “Cloud paging”, a smart new technology that optimizes the in Cloud calculations that are offloaded from the end user machines and consoles for using the capacities of Cloud in order to achieve zero latency performance…
Read more from the source @ http://www.cloudtweaks.com/2013/08/cloud-paging-the-technology-behind-cloud-game-streaming-and-live-streaming/


