Cloud Computing: Light, not bytes – The evolution of the pipeline

June 28, 2017 Off By David

Grazed from GameIndustry. Author: Will Freeman.

Over in the consumer space, the notion of stuffing a hard drive with files has become rather antiquated. By default, music, movies and games are streamed in many homes, while lay-software is increasingly bearing the burden of its gradual superseding by offerings like Google Docs.

And yet, at many different games developers where a flag is confidently staked in the cutting edge, development pipelines are still housed in on-premise hardware, stitched together from middleware, software and other technologies. They thunder away, handling files and assets while pushing data to workstations, at a time where even the once-futuristic gigabyte is now seen as trivial volume of data…

Read more from the source @ http://www.gamesindustry.biz/articles/2017-06-27-light-not-bytes-the-evolution-of-the-pipeline