Cloud Computing 2.0 Benefits for Gaming to Be Presented at Game Developers Conference
March 25, 2013Grazed from ProfitBricks. Author: PR Announcement.
ProfitBricks, the infrastructure-as-a-service (IaaS) company that completely reengineered the delivery of cloud computing, today announced that Pete Johnson, senior director of platform evangelism at ProfitBricks, will present at the Game Developers Conference (GDC) on March 27 at 5 p.m. Johnson will discuss how ProfitBricks’ Cloud Computing 2.0 solution empowers gaming companies to implement lower-cost, higher performing back-end infrastructures.
During "Matching Your Costs to Your DAU: Thin Client Back-End Infrastructure Made Easy," Johnson will reveal how gaming companies no longer have to take on horizontal scaling, which is often more programmatically intense or a waste of resources. ProfitBricks offers per minute billing and live, vertical scaling without requiring a reboot, allowing users to add more CPU and RAM to existing virtual machines as DAU rises and remove them when no longer needed…
WHAT: Matching Your Costs to Your DAU: Thin Client Back-End Infrastructure Made Easy
WHEN: March 27, 5 p.m. – 6 p.m.
WHO: Pete Johnson, cloud platform evangelist, ProfitBricks
WHERE: Room 301, South Hall at the Moscone Center, San Francisco, Game Developers Conference


