How Forza 5 and the Xbox One use the cloud and Big Data to drive machine-learning AI
Grazed from Arstechnica. Author: Kyle Orland.
For months now, Microsoft has been touting how Xbox One games will be able to make use of cloud computing resources to handle certain time-insensitive tasks that aren’t really feasible to calculate on a single local box. While Microsoft has gone into some detail on how this process works, a lot of the company’s talk has taken the form of vague hand-waving about how the magic of the cloud will make everything more powerful.
So when we had a chance to talk to Forza Motorsport 5 Director Dan Greenawalt recently, we wanted to take a deep dive into how, precisely, the game makes use of Microsoft’s cloud resources to power its adaptive, machine learning-based AI system, called Drivatar. And we learned how processing a massive amount of data on Microsoft’s servers allows for possibilities that Greenawalt says weren’t really possible on previous consoles…


It’s been a week of controversy surrounding OpenStack and the platform as a service market and it just got more interesting. OpenStack yesterday announced a new project called Solum, backed by eBay, RedHat, Ubuntu/Canonical, dotCloud/Docker, Cloudsoft, Rackspace and Cumulogic. The blog post about it is very light on details. It says the project aims to ease the pain associated with: