Cloud Gaming

High-Performance Cloud Gaming Platform LiquidSky Raises (US) $4 Million

Grazed from YahooFinance. Author: Editorial Staff.

LiquidSky -- a revolutionary high-performance cloud-based gaming, processing, and remote desktop service -- is pleased to announce today the successful closing of (US) $4 million in a series of seed rounds, led by Samsung Global Innovation Center, Sun Microsystems founder Scott McNealy, and former Sun Microsystems and AOL-Time Warner executive Bill Raduchel.

Both McNealy and Raduchel serve as LiquidSky's strategic advisors, with Raduchel also the company's Chairman of the Board. Presently in closed beta, LiquidSky has already attracted over half a million users to its revolutionary Desktop-as-a-Service (DaaS) platform. "We are thrilled to have secured the confidence and financial backing of Samsung Global Innovation Center, as well as technology pioneers Scott McNealy and Bill Raduchel," said Ian McLoughlin, LiquidSky CEO...

Sony Corporation: PlayStation 5 Is Coming, Could Be Physical Or Cloud-Based

Grazed from IBTimes.  Author: Thomas Halleck.

Sales of Sony's PlayStation 4 have been underwhelming since its release last year, but one executive says the company is already planning for the PlayStation 5. Whether it is a physical home console or not, Sony says that the PlayStation 5 will be focused on games.

Some have speculated that the release of the PS4 and Xbox One could be the “last generation” of home consoles, as computing increasingly moves to the cloud, with processing done remotely and then streamed to home devices. Sony Computer Entertainment’s executive vice president Masayasu Ito said that gamers should expect a “next generation” of gaming consoles, including the PlayStation 5, but said he was not sure whether the next PlayStation would be a console or not...

Microsoft (MSFT) May Have Solution for Low-Latency, Cloud-Based Gaming

Grazed from TheStreetInsider.  Author: Editorial Staff.

Microsoft (Nasdaq: MSFT) Research may have come up with a better solution for low-latency cloud-based gaming, something that could jettison the company ahead of peers in the gaming segment and something that could, potentially, set Microsoft apart in cloud computing as well. The following was posted to the official Microsoft Research blog on Thursday:

Abstract

Gaming is very popular. Cloud gaming – where remote servers perform game execution and rendering on behalf of thin clients that simply send input and display output frames – promises any device the ability to play any game any time. Unfortunately, the reality is that wide-area network latencies are often prohibitive; cellular, Wi-Fi and even wired residential end host round trip times (RTTs) can exceed 100ms, a threshold above which many gamers tend to deem responsiveness unacceptable...

Microsoft Reveals Xbox One Cloud Flow Layout; Explains How Cloud Enables Massive Multiplayer Games

Grazed from WCCFTech. Author: Fahad Arif.

In the initial months after announcing its latest eighth generation video game console, one of the things that Microsoft boasted the most about was Xbox One Cloud. Less in a way, but the platform holder still actually talks about the potential that lies in marriage between cloud technology and video game streaming, and recently speaking at Develop, the Redmond-based company talked about the power of Xbox One Cloud, and via a blueprint, the company explained how cloud computing can enable massive multiplayer games.

We are around more than a half year through the launch of Microsoft’s latest console, and after all those Cloud computing talks, we still have not seen Xbox One Cloud in action, besides one technical demo of course, however, Microsoft keeps the memory alive by occasional informative sessions on how Cloud computing can change the way we play video games. Recently, Microsoft’s Rob Fraser talked about the potential of Xbox One Cloud and the company’s Azure servers at Develop Conference...

Read more from the source @ http://wccftech.com/microsoft-reveales-xbox-cloud-flow-layout-explains-cloud-enables-massive-multiplayer-games/

Cloud computing becoming a competitive advantage in the world of gaming

Grazed from GigaOM. Author: David Linthicum.

According to Inquisitr.com, Just Add Water CEO Stewart Gilray says the PS4 GPU will always win over the Xbox. “The PS4 has more COMPUTE units, and faster memory and a whole bunch of things, that would make that [Xbox One / PS4 parity] physically impossible to happen.”

“But Microsoft has been showing off the Xbox One cloud computing capabilities. Both systems have pretty much the same processor, although the Xbox One CPU is clocked slightly faster, but in physics and AI heavy situations, cloud computing is claimed to make a huge difference. The cloud computing function provided by Microsoft’s Azure server is already being used in Titanfall, but a new demo shows off how physics calculations can be offloaded.”...

Read more from the source @ http://research.gigaom.com/2014/04/cloud-computing-becoming-a-competitive-advantage-in-the-world-of-gaming/

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Microsoft Shows Off 'Power Of The Cloud' With Azure Servers

Grazed from Forbes.  Author: Dave Thier.

In what could be construed as a response to some of the framerate and resolution differences between the Xbox One and the PS4, Microsoft MSFT -2.76% took the stage at the San Francisco Build Conference to demonstrate how cloud computing technology can enhance video game graphics. This is the sort of thing that Microsoft has been talking about since the Xbox One reveal, but we’ve yet to get much of an idea of how it will work when the rubber hits the road.

The video is a demonstration of two high-end gaming machines, one of which is connected to Azure’s cloud server, one of which isn’t. When the Microsoft presenter starts loading the scenario up with some complex physics, the unconnected machine struggles to maintain framerate while the connected one clips along at 32 fps. It should be noted that this is not Xbox One footage, but rather a PC prototype. The recording is courtesy of Arekkz Gaming...

Read more from the source @ http://www.forbes.com/sites/davidthier/2014/04/04/microsoft-shows-off-power-of-the-cloud-for-xbox-one/

Take a Look at How Microsoft Claims the Cloud Will Change Gaming

Grazed from Kotaku. Author: Editorial Staff.

Microsoft's talked about how their next-gen cloud infrastructure is going to change things for video games. Today, they finally showed what that looks like. Back when Microsoft was revving up to launch the Xbox One last year, cloud computing access was one of the features they trumpeted as a big differentiator for their console.

The basic idea was that game developers would be able to offload processing chores for things like AI behavior to remote servers, letting the local hardware focus on different tasks like rendering an environment. Representatives from Microsoft showed it to the press at E3 last year and we described what it looked like. But now you can finally get a look at this important feature in action...

Nvidia shows off high-end game cards, cloud graphics offerings

Grazed from TheChicagoTribune. Author: Noel Randewich.

Nvidia CEO Jen-Hsun Huang debuted new and upcoming graphics technology on Tuesday including a $3,000 high-end component for PC game enthusiasts and a cloud-computing partnership with VMWare. With the personal computer industry losing steam and the chipmaker's move into mobile facing relentless competition, Nvidia is heavily promoting its graphics technology for a wider range of applications, including cars and data centers.

At the company's annual graphics technology conference in San Jose, Huang wowed close to 3,000 attendees with souped up chips for machine learning and a self-driving Audi, powered by an Nvidia processor, that drove onto the stage during his presentation. Huang announced a new version of Nvidia's high-end Titan graphics card, its top of the line offering for die-hard PC gamers...

How Gaming Has Adapted And Adopted The Cloud

Grazed from CloudTweaks.  Author: Andrei Maguleanu.

If you follow the gaming scene in its entirety, you have undoubtedly noticed some changes over the past few months. The major change on the gaming scene has undoubtedly been the arrival of the next gen consoles, after years of speculation and rumors. Both the Playstation 4 and the Xbox One are big hits so far, and after testing them both, and after testing them both I was glad to see that they have greatly improved the whole gaming experience. And one of the things I liked the most was, not unexpectedly, the integration of cloud management.

When I first got my hands on an Xbox 360, playing a game was pretty straightforward: buy the console, buy the game on a disc, put the disc in the console, run the install and play. It was the same with the Playstation 3. The problem was that you relied on that single disc, without it you’d simply lose access to the game...

Sony to distribute games for PS4 via cloud

Grazed from JapanTimes. Author: Editorial Staff.

Sony Corp. will start distributing games for the PlayStation 4 via cloud computing technology this year, President Kazuo Hirai said Tuesday, revealing the electronics company?s focus on the entertainment business. In his speech on the opening day of the 2014 International Consumer Electronics Show (CES) in Las Vegas, Hirai said the streaming game service will begin late this month in the United States on a trial basis and be launched full scale this summer.

Sony will initially distribute games for its PlayStation 3 console as well the PS4, which was launched in North America, Europe, Latin America and other countries last year. The service will be offered at a fixed rate, the company said. Users of the streaming game service will be able to play games on devices that are connected to the Internet without downloading them. For example, someone playing a game using a PS4 in the living room can continue playing the game in the bedroom with their PS3, Sony said...